Other fixes include a new camera angle, significantly more sensible (and snappier) player movement controls, interface improvements, weapon tweaks, and a ton of fixes to the game's multiplayer component. That change alone makes 'Suburbia' a better game, but it's one of many. What no longer remains is a ludicrous control scheme that required you to press 元 to jump instead of A or B, which puzzlingly were used for weapon switching. The things that initially made the game appealing - lots of melee weapons, plenty of guns to build and upgrade, a cartoony graphical style and some fun level and creature designs - are still there. It's still a cross between a overhead shooter and dungeon crawler, starring you as one of four kids who have to fend off a hometown invasion by a horde of deranged monsters. 'Monster Madness: Battle for Suburbia' is another story entirely, and it raises an interesting question: Do games deserve a second chance at acceptance if they completely blow their first?Ĭonceptually, 'Suburbia' hasn't changed. For the most part, these patches fix problems relating to online play or some other feature that can't always be effectively stress-tested before release. The era of the downloadable patch is fully upon console gamers, with developers regularly putting less-than-perfect games on the shelf and relying on the convenience of users' Internet connections to fix problems that reveal themselves after a game has entered the wild. From: Artificial Studios/SouthPeak InteractiveĮSRB Rating: Teen (blood, mild language, mild suggestive themes, tobacco reference, violence)
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